* Clears the mask that this Game Object was using. * * This only works in the Canvas Renderer. * In WebGL, use a Mask filter instead (see Phaser.GameObjects.Components.FilterList#addMask). * @param destroyMask Destroy the m
(destroyMask?: boolean)
| 19557 | * @returns This Game Object instance. |
| 19558 | */ |
| 19559 | clearMask(destroyMask?: boolean): this; |
| 19560 | /** |
| 19561 | * Creates and returns a Geometry Mask. This mask can be used by any Game Object, |
| 19562 | * including this one. |
no outgoing calls
no test coverage detected