* Gets the axis-aligned bounding rectangle of this Game Object, regardless of origin. * * The bounding rectangle is computed by retrieving all four corner positions of the * Game Object (top-left, top-right, bottom-left, bottom-right), applying any
(output?: O)
| 19457 | * @returns The values stored in the output object. |
| 19458 | */ |
| 19459 | getBounds<O extends Phaser.Geom.Rectangle>(output?: O): O; |
| 19460 | } |
| 19461 | |
| 19462 | /** |
no outgoing calls
no test coverage detected