* Toggles the vertical flipped state of this Game Object. * * A Game Object that is flipped vertically will render inverted on the vertical axis. * Flipping always takes place from the middle of the texture and does not impact the scale value.
()
| 19308 | * @returns This Game Object instance. |
| 19309 | */ |
| 19310 | toggleFlipY(): this; |
| 19311 | /** |
| 19312 | * Sets the horizontal flipped state of this Game Object. |
| 19313 | * |
no outgoing calls
no test coverage detected