* Sets the horizontal and vertical flipped state of this Game Object. * * A Game Object that is flipped will render inverted on the flipped axis. * Flipping always takes place from the middle of the texture and does not impact the scale value.
(x: boolean, y: boolean)
| 19339 | * @returns This Game Object instance. |
| 19340 | */ |
| 19341 | setFlip(x: boolean, y: boolean): this; |
| 19342 | /** |
| 19343 | * Resets the horizontal and vertical flipped state of this Game Object back to their default un-flipped state.undefined |
| 19344 | * @returns This Game Object instance. |
no outgoing calls
no test coverage detected