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Method updateTimer

types/phaser.d.ts:18462–18462  ·  view source on GitHub ↗

* Update the elapse timer for this game object. * This should be called automatically by the preUpdate method. * * Override this method to create more advanced time management, * or set it to a NOOP function to disable the timer up

(time: number, delta: number)

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18460 * @returns This game object.
18461 */
18462 updateTimer(time: number, delta: number): this;
18463 }
18464
18465 /**

Callers 3

SpriteGPULayer.jsFile · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected