* Update the elapse timer for this game object. * This should be called automatically by the preUpdate method. * * Override this method to create more advanced time management, * or set it to a NOOP function to disable the timer up
(time: number, delta: number)
| 18460 | * @returns This game object. |
| 18461 | */ |
| 18462 | updateTimer(time: number, delta: number): this; |
| 18463 | } |
| 18464 | |
| 18465 | /** |
no outgoing calls
no test coverage detected