* Set the reset period for the elapse timer for this game object. * @param period The time after which `timeElapsed` will reset, in milliseconds. * @returns This game object.
(period: number)
| 18435 | * @returns This game object. |
| 18436 | */ |
| 18437 | setTimerResetPeriod(period: number): this; |
| 18438 | /** |
| 18439 | * Pauses or resumes the elapse timer for this game object. |
| 18440 | * @param paused Pause state (`true` to pause, `false` to unpause). If not specified, the timer will unpause. |