* Pauses or resumes the elapse timer for this game object. * @param paused Pause state (`true` to pause, `false` to unpause). If not specified, the timer will unpause. * @returns This game object.
(paused?: boolean)
| 18441 | * @returns This game object. |
| 18442 | */ |
| 18443 | setTimerPaused(paused?: boolean): this; |
| 18444 | /** |
| 18445 | * Reset the elapse timer for this game object. |
| 18446 | * @param ms The time to reset the timer to, in milliseconds. Default 0. |