* Move this Game Object so that it appears above the given Game Object. * * This means it will render immediately after the other object in the display list. * * Both objects must belong to the same display list, or parent contain
(gameObject: Phaser.GameObjects.GameObject)
| 18365 | * @returns This Game Object instance. |
| 18366 | */ |
| 18367 | setAbove(gameObject: Phaser.GameObjects.GameObject): this; |
| 18368 | /** |
| 18369 | * Move this Game Object so that it appears below the given Game Object. |
| 18370 | * |