* Applies a crop to a texture based Game Object, such as a Sprite or Image. * * The crop is a rectangle that limits the area of the texture frame that is visible during rendering. * * Cropping a Game Object does not change its siz
(x?: number | Phaser.Geom.Rectangle, y?: number, width?: number, height?: number)
| 18303 | * @returns This Game Object instance. |
| 18304 | */ |
| 18305 | setCrop(x?: number | Phaser.Geom.Rectangle, y?: number, width?: number, height?: number): this; |
| 18306 | } |
| 18307 | |
| 18308 | /** |
no outgoing calls
no test coverage detected