* Sets whether this Body collides with the world boundary. * * Optionally also sets the World Bounce values. If the `Body.worldBounce` is null, it's set to a new Phaser.Math.Vector2 first. * @param value `true` if this body should colli
(value?: boolean, bounceX?: number, bounceY?: number, onWorldBounds?: boolean)
| 110993 | * @returns This Game Object. |
| 110994 | */ |
| 110995 | setCollideWorldBounds(value?: boolean, bounceX?: number, bounceY?: number, onWorldBounds?: boolean): this; |
| 110996 | } |
| 110997 | |
| 110998 | /** |
no outgoing calls
no test coverage detected