* Sets the horizontal bounce value for this body. This is the amount of restitution applied * on the x-axis when the body collides with another object. A value of 1 retains full horizontal * velocity after the rebound. A value of 0 means no horizontal bounce
(value: number)
| 110974 | * @returns This Game Object. |
| 110975 | */ |
| 110976 | setBounceX(value: number): this; |
| 110977 | /** |
| 110978 | * Sets the vertical bounce value for this body. This is the amount of restitution applied |
| 110979 | * on the y-axis when the body collides with another object. A value of 1 retains full vertical |
no outgoing calls
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