* Sets the bounce values of this body. * * Bounce is the amount of restitution, or elasticity, the body has when it collides with another object. * A value of 1 means that it will retain its full velocity after the rebound. A value of 0
(x: number, y?: number)
| 110966 | * @returns This Game Object. |
| 110967 | */ |
| 110968 | setBounce(x: number, y?: number): this; |
| 110969 | /** |
| 110970 | * Sets the horizontal bounce value for this body. This is the amount of restitution applied |
| 110971 | * on the x-axis when the body collides with another object. A value of 1 retains full horizontal |
no outgoing calls
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