* Sets the body's horizontal and vertical acceleration. If the vertical acceleration value is not provided, the vertical acceleration is set to the same value as the horizontal acceleration. * @param x The horizontal acceleration, in pixels per second squared.
(x: number, y?: number)
| 110906 | * @returns This Game Object. |
| 110907 | */ |
| 110908 | setAcceleration(x: number, y?: number): this; |
| 110909 | /** |
| 110910 | * Sets the body's horizontal acceleration. |
| 110911 | * @param value The horizontal acceleration, in pixels per second squared. |
no outgoing calls
no test coverage detected