| 480 | } |
| 481 | |
| 482 | interface IBodyRenderOptions { |
| 483 | |
| 484 | /** |
| 485 | * A flag that indicates if the body should be rendered. |
| 486 | * |
| 487 | * @property visible |
| 488 | * @type boolean |
| 489 | * @default true |
| 490 | */ |
| 491 | visible?: boolean; |
| 492 | |
| 493 | /** |
| 494 | * Sets the opacity. 1.0 is fully opaque. 0.0 is fully translucent. |
| 495 | * |
| 496 | * @property opacity |
| 497 | * @type number |
| 498 | * @default 1 |
| 499 | */ |
| 500 | opacity?: number; |
| 501 | |
| 502 | /** |
| 503 | * An `Object` that defines the sprite properties to use when rendering, if any. |
| 504 | * |
| 505 | * @property sprite |
| 506 | * @type object |
| 507 | */ |
| 508 | sprite?: IBodyRenderOptionsSprite; |
| 509 | |
| 510 | /** |
| 511 | * A hex color value that defines the fill color to use when rendering the body. |
| 512 | * |
| 513 | * @property fillColor |
| 514 | * @type number |
| 515 | */ |
| 516 | fillColor?: number; |
| 517 | |
| 518 | /** |
| 519 | * A value that defines the fill opacity to use when rendering the body. |
| 520 | * |
| 521 | * @property fillOpacity |
| 522 | * @type number |
| 523 | */ |
| 524 | fillOpacity?: number; |
| 525 | |
| 526 | /** |
| 527 | * A hex color value that defines the line color to use when rendering the body. |
| 528 | * |
| 529 | * @property lineColor |
| 530 | * @type number |
| 531 | */ |
| 532 | lineColor?: number; |
| 533 | |
| 534 | /** |
| 535 | * A value that defines the line opacity to use when rendering the body. |
| 536 | * |
| 537 | * @property lineOpacity |
| 538 | * @type number |
| 539 | */ |
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