(key)
| 1 | var ScenePlugin = require('../../src/scene/ScenePlugin'); |
| 2 | |
| 3 | function createMockScene (key) |
| 4 | { |
| 5 | if (key === undefined) { key = 'TestScene'; } |
| 6 | |
| 7 | var events = { |
| 8 | once: vi.fn(), |
| 9 | on: vi.fn(), |
| 10 | off: vi.fn(), |
| 11 | emit: vi.fn() |
| 12 | }; |
| 13 | |
| 14 | var manager = { |
| 15 | queueOp: vi.fn(), |
| 16 | add: vi.fn(), |
| 17 | remove: vi.fn(), |
| 18 | getScene: vi.fn(), |
| 19 | getIndex: vi.fn(), |
| 20 | isSleeping: vi.fn(), |
| 21 | isActive: vi.fn(), |
| 22 | isPaused: vi.fn(), |
| 23 | isVisible: vi.fn(), |
| 24 | swapPosition: vi.fn(), |
| 25 | moveAbove: vi.fn(), |
| 26 | moveBelow: vi.fn(), |
| 27 | moveUp: vi.fn(), |
| 28 | moveDown: vi.fn(), |
| 29 | bringToTop: vi.fn(), |
| 30 | sendToBack: vi.fn(), |
| 31 | start: vi.fn(), |
| 32 | stop: vi.fn() |
| 33 | }; |
| 34 | |
| 35 | var sys = { |
| 36 | settings: { key: key }, |
| 37 | events: events, |
| 38 | game: { scene: manager }, |
| 39 | setActive: vi.fn(), |
| 40 | setVisible: vi.fn(), |
| 41 | isSleeping: vi.fn().mockReturnValue(false), |
| 42 | isActive: vi.fn().mockReturnValue(false), |
| 43 | isTransitioning: vi.fn().mockReturnValue(false), |
| 44 | sleep: vi.fn(), |
| 45 | wake: vi.fn(), |
| 46 | getStatus: vi.fn().mockReturnValue(0) |
| 47 | }; |
| 48 | |
| 49 | var scene = { |
| 50 | sys: sys |
| 51 | }; |
| 52 | |
| 53 | return scene; |
| 54 | } |
| 55 | |
| 56 | function createPlugin (key) |
| 57 | { |
no outgoing calls
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