(defaultPhysicsSystem, scenePhysics)
| 3 | describe('Phaser.Scenes.GetPhysicsPlugins', function () |
| 4 | { |
| 5 | function makeSys (defaultPhysicsSystem, scenePhysics) |
| 6 | { |
| 7 | return { |
| 8 | game: { |
| 9 | config: { |
| 10 | defaultPhysicsSystem: defaultPhysicsSystem || false |
| 11 | } |
| 12 | }, |
| 13 | settings: { |
| 14 | physics: scenePhysics || false |
| 15 | } |
| 16 | }; |
| 17 | } |
| 18 | |
| 19 | it('should return undefined when no default system and no scene physics', function () |
| 20 | { |
no outgoing calls
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