(frameOverrides)
| 13 | } |
| 14 | |
| 15 | function makeMockGameObject (frameOverrides) |
| 16 | { |
| 17 | var mockFrame = makeMockFrame(); |
| 18 | if (frameOverrides) |
| 19 | { |
| 20 | Object.assign(mockFrame, frameOverrides); |
| 21 | } |
| 22 | |
| 23 | var obj = Object.assign({}, Texture, { |
| 24 | renderFlags: 15, |
| 25 | _sizeComponent: false, |
| 26 | _originComponent: false, |
| 27 | scene: { |
| 28 | sys: { |
| 29 | textures: { |
| 30 | get: function (key) |
| 31 | { |
| 32 | return { |
| 33 | key: key, |
| 34 | get: function (frame) |
| 35 | { |
| 36 | return mockFrame; |
| 37 | } |
| 38 | }; |
| 39 | } |
| 40 | } |
| 41 | } |
| 42 | }, |
| 43 | texture: { |
| 44 | get: function (frame) |
| 45 | { |
| 46 | return mockFrame; |
| 47 | } |
| 48 | }, |
| 49 | setSizeToFrame: vi.fn(), |
| 50 | setOrigin: vi.fn(), |
| 51 | updateDisplayOrigin: vi.fn() |
| 52 | }); |
| 53 | |
| 54 | obj._mockFrame = mockFrame; |
| 55 | return obj; |
| 56 | } |
| 57 | |
| 58 | function makeRealFrame (cutWidth, cutHeight) |
| 59 | { |
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