(sprite, config)
| 26 | * @return {Phaser.GameObjects.Sprite} The updated Sprite. |
| 27 | */ |
| 28 | var BuildGameObjectAnimation = function (sprite, config) |
| 29 | { |
| 30 | var animConfig = GetAdvancedValue(config, 'anims', null); |
| 31 | |
| 32 | if (animConfig === null) |
| 33 | { |
| 34 | return sprite; |
| 35 | } |
| 36 | |
| 37 | if (typeof animConfig === 'string') |
| 38 | { |
| 39 | // { anims: 'key' } |
| 40 | sprite.anims.play(animConfig); |
| 41 | } |
| 42 | else if (typeof animConfig === 'object') |
| 43 | { |
| 44 | // { anims: { |
| 45 | // key: string |
| 46 | // startFrame: [string|number] |
| 47 | // delay: [float] |
| 48 | // repeat: [integer] |
| 49 | // repeatDelay: [float] |
| 50 | // yoyo: [boolean] |
| 51 | // play: [boolean] |
| 52 | // delayedPlay: [boolean] |
| 53 | // } |
| 54 | // } |
| 55 | |
| 56 | var anims = sprite.anims; |
| 57 | |
| 58 | var key = GetAdvancedValue(animConfig, 'key', undefined); |
| 59 | |
| 60 | if (key) |
| 61 | { |
| 62 | var startFrame = GetAdvancedValue(animConfig, 'startFrame', undefined); |
| 63 | |
| 64 | var delay = GetAdvancedValue(animConfig, 'delay', 0); |
| 65 | var repeat = GetAdvancedValue(animConfig, 'repeat', 0); |
| 66 | var repeatDelay = GetAdvancedValue(animConfig, 'repeatDelay', 0); |
| 67 | var yoyo = GetAdvancedValue(animConfig, 'yoyo', false); |
| 68 | |
| 69 | var play = GetAdvancedValue(animConfig, 'play', false); |
| 70 | var delayedPlay = GetAdvancedValue(animConfig, 'delayedPlay', 0); |
| 71 | |
| 72 | var playConfig = { |
| 73 | key: key, |
| 74 | delay: delay, |
| 75 | repeat: repeat, |
| 76 | repeatDelay: repeatDelay, |
| 77 | yoyo: yoyo, |
| 78 | startFrame: startFrame |
| 79 | }; |
| 80 | |
| 81 | if (play) |
| 82 | { |
| 83 | anims.play(playConfig); |
| 84 | } |
| 85 | else if (delayedPlay > 0) |
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