(items, scaleX, scaleY, stepX, stepY, index, direction)
| 30 | * @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action. |
| 31 | */ |
| 32 | var SetScale = function (items, scaleX, scaleY, stepX, stepY, index, direction) |
| 33 | { |
| 34 | if (scaleY === undefined || scaleY === null) { scaleY = scaleX; } |
| 35 | |
| 36 | PropertyValueSet(items, 'scaleX', scaleX, stepX, index, direction); |
| 37 | |
| 38 | return PropertyValueSet(items, 'scaleY', scaleY, stepY, index, direction); |
| 39 | }; |
| 40 | |
| 41 | module.exports = SetScale; |
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