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Function parseModel

webgl/js/three.min.js:7657–7874  ·  view source on GitHub ↗
( scale )

Source from the content-addressed store, hash-verified

7655
7656
7657 function parseModel( scale ) {
7658
7659 function isBitSet( value, position ) {
7660
7661 return value & ( 1 << position );
7662
7663 }
7664
7665 var i, j, fi,
7666
7667 offset, zLength, nVertices,
7668
7669 colorIndex, normalIndex, uvIndex, materialIndex,
7670
7671 type,
7672 isQuad,
7673 hasMaterial,
7674 hasFaceUv, hasFaceVertexUv,
7675 hasFaceNormal, hasFaceVertexNormal,
7676 hasFaceColor, hasFaceVertexColor,
7677
7678 vertex, face, color, normal,
7679
7680 uvLayer, uvs, u, v,
7681
7682 faces = json.faces,
7683 vertices = json.vertices,
7684 normals = json.normals,
7685 colors = json.colors,
7686
7687 nUvLayers = 0;
7688
7689 // disregard empty arrays
7690
7691 for ( i = 0; i < json.uvs.length; i++ ) {
7692
7693 if ( json.uvs[ i ].length ) nUvLayers ++;
7694
7695 }
7696
7697 for ( i = 0; i < nUvLayers; i++ ) {
7698
7699 geometry.faceUvs[ i ] = [];
7700 geometry.faceVertexUvs[ i ] = [];
7701
7702 }
7703
7704 offset = 0;
7705 zLength = vertices.length;
7706
7707 while ( offset < zLength ) {
7708
7709 vertex = new THREE.Vector3();
7710
7711 vertex.x = vertices[ offset ++ ] * scale;
7712 vertex.y = vertices[ offset ++ ] * scale;
7713 vertex.z = vertices[ offset ++ ] * scale;
7714

Callers 1

three.min.jsFile · 0.85

Calls 1

isBitSetFunction · 0.85

Tested by

no test coverage detected