( geometryGroup, object )
| 15427 | }; |
| 15428 | |
| 15429 | function initMeshBuffers ( geometryGroup, object ) { |
| 15430 | |
| 15431 | var geometry = object.geometry, |
| 15432 | faces3 = geometryGroup.faces3, |
| 15433 | faces4 = geometryGroup.faces4, |
| 15434 | |
| 15435 | nvertices = faces3.length * 3 + faces4.length * 4, |
| 15436 | ntris = faces3.length * 1 + faces4.length * 2, |
| 15437 | nlines = faces3.length * 3 + faces4.length * 4, |
| 15438 | |
| 15439 | material = getBufferMaterial( object, geometryGroup ), |
| 15440 | |
| 15441 | uvType = bufferGuessUVType( material ), |
| 15442 | normalType = bufferGuessNormalType( material ), |
| 15443 | vertexColorType = bufferGuessVertexColorType( material ); |
| 15444 | |
| 15445 | //console.log( "uvType", uvType, "normalType", normalType, "vertexColorType", vertexColorType, object, geometryGroup, material ); |
| 15446 | |
| 15447 | geometryGroup.__vertexArray = new Float32Array( nvertices * 3 ); |
| 15448 | |
| 15449 | if ( normalType ) { |
| 15450 | |
| 15451 | geometryGroup.__normalArray = new Float32Array( nvertices * 3 ); |
| 15452 | |
| 15453 | } |
| 15454 | |
| 15455 | if ( geometry.hasTangents ) { |
| 15456 | |
| 15457 | geometryGroup.__tangentArray = new Float32Array( nvertices * 4 ); |
| 15458 | |
| 15459 | } |
| 15460 | |
| 15461 | if ( vertexColorType ) { |
| 15462 | |
| 15463 | geometryGroup.__colorArray = new Float32Array( nvertices * 3 ); |
| 15464 | |
| 15465 | } |
| 15466 | |
| 15467 | if ( uvType ) { |
| 15468 | |
| 15469 | if ( geometry.faceUvs.length > 0 || geometry.faceVertexUvs.length > 0 ) { |
| 15470 | |
| 15471 | geometryGroup.__uvArray = new Float32Array( nvertices * 2 ); |
| 15472 | |
| 15473 | } |
| 15474 | |
| 15475 | if ( geometry.faceUvs.length > 1 || geometry.faceVertexUvs.length > 1 ) { |
| 15476 | |
| 15477 | geometryGroup.__uv2Array = new Float32Array( nvertices * 2 ); |
| 15478 | |
| 15479 | } |
| 15480 | |
| 15481 | } |
| 15482 | |
| 15483 | if ( object.geometry.skinWeights.length && object.geometry.skinIndices.length ) { |
| 15484 | |
| 15485 | geometryGroup.__skinVertexAArray = new Float32Array( nvertices * 4 ); |
| 15486 | geometryGroup.__skinVertexBArray = new Float32Array( nvertices * 4 ); |
no test coverage detected