| 91 | |
| 92 | tick(5, tick1); |
| 93 | function tick1() { |
| 94 | checkInvocations(svr, { init: 1, before: 2, after: 2 }, |
| 95 | 'server: when client destroyed'); |
| 96 | // TODO: why is client not destroyed here even after 5 ticks? |
| 97 | // or could it be that it isn't actually destroyed until |
| 98 | // the server is closed? |
| 99 | if (client.before.length < 3) { |
| 100 | tick(5, tick1); |
| 101 | return; |
| 102 | } |
| 103 | checkInvocations(client, { init: 1, before: 3, after: 3 }, |
| 104 | 'client: when client destroyed'); |
| 105 | // |
| 106 | // Closing server |
| 107 | // |
| 108 | server.close(common.mustCall(onserverClosed)); |
| 109 | // No changes to invocations until server actually closed below |
| 110 | checkInvocations(svr, { init: 1, before: 2, after: 2 }, |
| 111 | 'server: when closing server'); |
| 112 | checkInvocations(client, { init: 1, before: 3, after: 3 }, |
| 113 | 'client: when closing server'); |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | function onserverClosed() { |