* Create a random uint32 seed. * @returns {number}
()
| 147 | * @returns {number} |
| 148 | */ |
| 149 | function createRandomSeed() { |
| 150 | return MathFloor(MathRandom() * (kMaxRandomSeed + 1)); |
| 151 | } |
| 152 | |
| 153 | /** |
| 154 | * Create a Mulberry32 pseudo-random number generator from a uint32 seed. |
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