| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | function Module(stdlib, foreign, heap, offset) { |
| 6 | "use asm"; |
| 7 | var MEM8 = new stdlib.Int8Array(heap, offset); |
| 8 | var MEM16 = new stdlib.Int16Array(heap, offset); |
| 9 | var MEM32 = new stdlib.Int32Array(heap, offset); |
| 10 | var MEMU8 = new stdlib.Uint8Array(heap, offset); |
| 11 | var MEMU16 = new stdlib.Uint16Array(heap, offset); |
| 12 | var MEMU32 = new stdlib.Uint32Array(heap, offset); |
| 13 | var load = stdlib.Atomics.load; |
| 14 | var fround = stdlib.Math.fround; |
| 15 | |
| 16 | function loadi8(i) { |
| 17 | i = i | 0; |
| 18 | return load(MEM8, i)|0; |
| 19 | } |
| 20 | |
| 21 | function loadi16(i) { |
| 22 | i = i | 0; |
| 23 | return load(MEM16, i)|0; |
| 24 | } |
| 25 | |
| 26 | function loadi32(i) { |
| 27 | i = i | 0; |
| 28 | return load(MEM32, i)|0; |
| 29 | } |
| 30 | |
| 31 | function loadu8(i) { |
| 32 | i = i | 0; |
| 33 | return load(MEMU8, i)>>>0; |
| 34 | } |
| 35 | |
| 36 | function loadu16(i) { |
| 37 | i = i | 0; |
| 38 | return load(MEMU16, i)>>>0; |
| 39 | } |
| 40 | |
| 41 | function loadu32(i) { |
| 42 | i = i | 0; |
| 43 | return load(MEMU32, i)>>>0; |
| 44 | } |
| 45 | |
| 46 | return { |
| 47 | loadi8: loadi8, |
| 48 | loadi16: loadi16, |
| 49 | loadi32: loadi32, |
| 50 | loadu8: loadu8, |
| 51 | loadu16: loadu16, |
| 52 | loadu32: loadu32, |
| 53 | }; |
| 54 | } |
| 55 | |
| 56 | function clearArray() { |
| 57 | var ui8 = new Uint8Array(sab); |