| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | function Module(stdlib, foreign, heap, offset) { |
| 6 | "use asm"; |
| 7 | var MEM8 = new stdlib.Int8Array(heap, offset); |
| 8 | var MEM16 = new stdlib.Int16Array(heap, offset); |
| 9 | var MEM32 = new stdlib.Int32Array(heap, offset); |
| 10 | var MEMU8 = new stdlib.Uint8Array(heap, offset); |
| 11 | var MEMU16 = new stdlib.Uint16Array(heap, offset); |
| 12 | var MEMU32 = new stdlib.Uint32Array(heap, offset); |
| 13 | var add = stdlib.Atomics.add; |
| 14 | var fround = stdlib.Math.fround; |
| 15 | |
| 16 | function addi8(i, x) { |
| 17 | i = i | 0; |
| 18 | x = x | 0; |
| 19 | return add(MEM8, i, x)|0; |
| 20 | } |
| 21 | |
| 22 | function addi16(i, x) { |
| 23 | i = i | 0; |
| 24 | x = x | 0; |
| 25 | return add(MEM16, i, x)|0; |
| 26 | } |
| 27 | |
| 28 | function addi32(i, x) { |
| 29 | i = i | 0; |
| 30 | x = x | 0; |
| 31 | return add(MEM32, i, x)|0; |
| 32 | } |
| 33 | |
| 34 | function addu8(i, x) { |
| 35 | i = i | 0; |
| 36 | x = x >>> 0; |
| 37 | return add(MEMU8, i, x)>>>0; |
| 38 | } |
| 39 | |
| 40 | function addu16(i, x) { |
| 41 | i = i | 0; |
| 42 | x = x >>> 0; |
| 43 | return add(MEMU16, i, x)>>>0; |
| 44 | } |
| 45 | |
| 46 | function addu32(i, x) { |
| 47 | i = i | 0; |
| 48 | x = x >>> 0; |
| 49 | return add(MEMU32, i, x)>>>0; |
| 50 | } |
| 51 | |
| 52 | return { |
| 53 | addi8: addi8, |
| 54 | addi16: addi16, |
| 55 | addi32: addi32, |
| 56 | addu8: addu8, |
| 57 | addu16: addu16, |
| 58 | addu32: addu32, |
| 59 | }; |
| 60 | } |
| 61 | |
| 62 | function clearArray() { |