image-blasterCreates 3D environments, SFX, and meshes from a single image using Claude skills, World Labs, and FAL.
Can take you from an image to a fully meshed 3D environment in < 5 minutes, great for jumpstarting 3D work. Go full blast.
git clone https://github.com/neilsonnn/image-blastercd image-blasterclaude (install with curl -fsSL https://claude.ai/install.sh | bash)input/ directory and ask Claude to blast it and confirm each step with me.By default image-blaster will use your input image to create:
.glb, .obj) of all dynamic objects.spz) of the static environment,.mp3)You can embed image-blaster under the assets of any game engine, DCC software, or web app.
IMAGE-BLASTER uses a few generation models:
marble-1.1 - World Labs Marble model creates the explorable environment.nano-banana - default image edit preference for source cleanup, clean plates, and object reference images.gpt-image-2 - alternate image edit provider when the edit skill is asked to prefer it.hunyuan-3d - Hunyuan 3D model creates 3D object models through FAL.elevenlabs-sfx - ElevenLabs sound effects model creates ambient and object-specific sounds.3D model creation supports these Hunyuan parameters:
--face-count <40000-1500000>: target face count. IMAGE-BLASTER defaults to 50000; Hunyuan's API default is 500000.--enable-pbr true|false: enable PBR material generation. Defaults to true.--generate-type Normal|LowPoly|Geometry: Normal creates a textured model, LowPoly applies polygon reduction, and Geometry creates a white geometry-only model. Defaults to Normal.--polygon-type triangle|quadrilateral: polygon type for LowPoly. Defaults to triangle.IMAGE-BLAST it.IMAGE-BLAST it.IMAGE-BLAST it.IMAGE-BLAST it.IMAGE-BLAST it./app from the .claudeignore file to give Claude the ability to change the React viewer.$ claude mcp add image-blaster \
-- python -m otcore.mcp_server <graph>