(self)
| 13 | self.dug = set() |
| 14 | |
| 15 | def make_new_board(self): |
| 16 | board = [[None for _ in range(self.dim_size)] for _ in range(self.dim_size)] |
| 17 | bombs_planted = 0 |
| 18 | while bombs_planted < self.num_bombs: |
| 19 | loc = random.randint(0, self.dim_size**2 - 1) |
| 20 | row = loc // self.dim_size |
| 21 | col = loc % self.dim_size |
| 22 | |
| 23 | if board[row][col] == '*': |
| 24 | continue |
| 25 | |
| 26 | board[row][col] = '*' |
| 27 | bombs_planted += 1 |
| 28 | |
| 29 | return board |
| 30 | |
| 31 | def assign_values_to_board(self): |
| 32 |