(self, event: pygame.event)
| 313 | |
| 314 | # Based on incoming keyboard event, move the player |
| 315 | def _move_player(self, event: pygame.event): |
| 316 | if event.type == self._pong_pygame.KEYDOWN: |
| 317 | if event.key == self._pong_pygame.K_UP: |
| 318 | self._player.set_speed(-self._player_speed) |
| 319 | if event.key == self._pong_pygame.K_DOWN: |
| 320 | self._player.set_speed(self._player_speed) |
| 321 | if event.type == self._pong_pygame.KEYUP: |
| 322 | if event.key == self._pong_pygame.K_UP: |
| 323 | self._player.set_speed(self._player_speed) |
| 324 | if event.key == self._pong_pygame.K_DOWN: |
| 325 | self._player.set_speed(-self._player_speed) |
| 326 | |
| 327 | def _write_score(self): |
| 328 | font_size = 30 |
no test coverage detected