(self)
| 347 | |
| 348 | # Check if cpu or player wins |
| 349 | def _check_end_game(self): |
| 350 | if self._stat['cpu_score'] == self._stat['max_score']: |
| 351 | self._game_field.fill_screen() |
| 352 | pong_log.info("End game, CPU wins!") |
| 353 | self._write_win("CPU") |
| 354 | sleep(2) |
| 355 | self._pong_pygame.quit() |
| 356 | sys.exit() |
| 357 | if self._stat['player_score'] == self._stat['max_score']: |
| 358 | self._game_field.fill_screen() |
| 359 | pong_log.info(f"End game, {self._player.name} wins!") |
| 360 | self._write_win(self._player.name) |
| 361 | sleep(2) |
| 362 | self._pong_pygame.quit() |
| 363 | sys.exit() |
| 364 | |
| 365 | # Check for events like quit game, key press or game reset |
| 366 | def _update_events(self): |
no test coverage detected