(self)
| 269 | self._computer.reset() |
| 270 | |
| 271 | def _check_collision(self): |
| 272 | ball_coord = self._ball.get_borders() |
| 273 | if ball_coord['left'] <= self._computer.get_borders()['left']: |
| 274 | pong_log.debug("Player score +1") |
| 275 | self._stat['player_score'] += 1 |
| 276 | self._reset_game() |
| 277 | |
| 278 | if ball_coord['right'] >= self._player.get_borders()['right']: |
| 279 | pong_log.debug("CPU score +1") |
| 280 | self._stat['cpu_score'] += 1 |
| 281 | self._reset_game() |
| 282 | |
| 283 | if ball_coord['right'] > self._game_field.disp_w / 2 and ball_coord['right'] >= self._player.get_borders()['left']: |
| 284 | if ball_coord['top'] <= self._player.get_borders()['bott'] and ball_coord['bott'] >= self._player.get_borders()['top']: |
| 285 | self._ball.invert_move(invert_x=True) |
| 286 | |
| 287 | if ball_coord['left'] < self._game_field.disp_w / 2 and ball_coord['left'] <= self._computer.get_borders()['right']: |
| 288 | if ball_coord['top'] <= self._computer.get_borders()['bott'] and ball_coord['bott'] >= self._computer.get_borders()['top']: |
| 289 | self._ball.invert_move(invert_x=True) |
| 290 | |
| 291 | # Update game speed after a reset due to cpu error |
| 292 | def _update_game_speed(self): |
no test coverage detected