| 328 | |
| 329 | # Player Interaction |
| 330 | def player_interact(action): |
| 331 | if ZONE_MAP[player.location]["SOLVED"]: |
| 332 | print("\nYou visited this place earlier. Move further!\n") |
| 333 | return |
| 334 | |
| 335 | else: |
| 336 | if action == 'inspect': |
| 337 | print("\n" + ZONE_MAP[player.location]["DESCRIPTION"]) |
| 338 | return |
| 339 | |
| 340 | elif action == 'examine' or action == 'interact': |
| 341 | print("\n" + ZONE_MAP[player.location]["EXAMINATION"]) |
| 342 | return |
| 343 | |
| 344 | elif action == 'look': |
| 345 | # Display effects if there are any. |
| 346 | if len(player.effects) > 0: |
| 347 | print("\nYou have entitled with the following effects:") |
| 348 | for effect in player.effects: |
| 349 | sys.stdout.write("\t" + effect + "\n") |
| 350 | sys.stdout.flush() |
| 351 | time.sleep(0.5) |
| 352 | |
| 353 | return |
| 354 | |
| 355 | else: |
| 356 | print("\nYou have no effects.\n") |
| 357 | return |
| 358 | |
| 359 | else: |
| 360 | print("\nI don't understand that command.\nPlease enter a valid command. ⚠️\n") |
| 361 | return |
| 362 | |
| 363 | |
| 364 | # Movement Handler |