Speaking: a turn is open and speech is in progress (legacy: speechStarted == true AND, in semantic mode, the live stream open). Turn is the open turn's id.
| 101 | // Speaking: a turn is open and speech is in progress (legacy: speechStarted == |
| 102 | // true AND, in semantic mode, the live stream open). Turn is the open turn's id. |
| 103 | type Speaking struct{ Turn TurnID } |
| 104 | |
| 105 | func (Idle) isState() {} |
| 106 | func (Speaking) isState() {} |
nothing calls this directly
no outgoing calls
no test coverage detected