* Sets the given rotation represented as Euler angles to the 3D object. * * @param {Euler} euler - The Euler angles.
( euler )
| 489 | * @param {Euler} euler - The Euler angles. |
| 490 | */ |
| 491 | setRotationFromEuler( euler ) { |
| 492 | |
| 493 | this.quaternion.setFromEuler( euler, true ); |
| 494 | |
| 495 | } |
| 496 | |
| 497 | /** |
| 498 | * Sets the given rotation represented as rotation matrix to the 3D object. |
no test coverage detected