( object )
| 3 | class EditorControls extends THREE.EventDispatcher { |
| 4 | |
| 5 | constructor( object ) { |
| 6 | |
| 7 | super(); |
| 8 | |
| 9 | // API |
| 10 | |
| 11 | this.enabled = true; |
| 12 | this.center = new THREE.Vector3(); |
| 13 | this.panSpeed = 0.002; |
| 14 | this.zoomSpeed = 0.1; |
| 15 | this.rotationSpeed = 0.005; |
| 16 | |
| 17 | // internals |
| 18 | |
| 19 | var scope = this; |
| 20 | var vector = new THREE.Vector3(); |
| 21 | var delta = new THREE.Vector3(); |
| 22 | var box = new THREE.Box3(); |
| 23 | |
| 24 | var STATE = { NONE: - 1, ROTATE: 0, ZOOM: 1, PAN: 2 }; |
| 25 | var state = STATE.NONE; |
| 26 | |
| 27 | var center = this.center; |
| 28 | var normalMatrix = new THREE.Matrix3(); |
| 29 | var pointer = new THREE.Vector2(); |
| 30 | var pointerOld = new THREE.Vector2(); |
| 31 | var spherical = new THREE.Spherical(); |
| 32 | var sphere = new THREE.Sphere(); |
| 33 | |
| 34 | var pointers = []; |
| 35 | var pointerPositions = {}; |
| 36 | |
| 37 | var domElement = null; |
| 38 | |
| 39 | // events |
| 40 | |
| 41 | var changeEvent = { type: 'change' }; |
| 42 | |
| 43 | this.setCamera = function ( camera ) { |
| 44 | |
| 45 | object = camera; |
| 46 | |
| 47 | }; |
| 48 | |
| 49 | this.focus = function ( target ) { |
| 50 | |
| 51 | var distance; |
| 52 | |
| 53 | box.setFromObject( target ); |
| 54 | |
| 55 | if ( box.isEmpty() === false ) { |
| 56 | |
| 57 | box.getCenter( center ); |
| 58 | distance = box.getBoundingSphere( sphere ).radius; |
| 59 | |
| 60 | } else { |
| 61 | |
| 62 | // Focusing on an Group, AmbientLight, etc |
nothing calls this directly
no test coverage detected