Insert a new slot to the map. Both "name" and "indexOrHash" must be populated. Note that ScriptableObject generally adds slots via the "modify" method.
(SlotMapOwner<T> owner, Slot<T> newSlot)
| 83 | * ScriptableObject generally adds slots via the "modify" method. |
| 84 | */ |
| 85 | void add(SlotMapOwner<T> owner, Slot<T> newSlot); |
| 86 | |
| 87 | default int dirtySize() { |
| 88 | return size(); |
no outgoing calls