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README

Structured 3D Latents for Scalable and Versatile 3D Generation

arXiv Project Page

TRELLIS is a large 3D asset generation model. It takes in text or image prompts and generates high-quality 3D assets in various formats, such as Radiance Fields, 3D Gaussians, and meshes. The cornerstone of TRELLIS is a unified Structured LATent (SLAT) representation that allows decoding to different output formats and Rectified Flow Transformers tailored for SLAT as the powerful backbones. We provide large-scale pre-trained models with up to 2 billion parameters on a large 3D asset dataset of 500K diverse objects. TRELLIS significantly surpasses existing methods, including recent ones at similar scales, and showcases flexible output format selection and local 3D editing capabilities which were not offered by previous models.

Check out our Project Page for more videos and interactive demos!

🌟 Features

  • High Quality: It produces diverse 3D assets at high quality with intricate shape and texture details.
  • Versatility: It takes text or image prompts and can generate various final 3D representations including but not limited to Radiance Fields, 3D Gaussians, and meshes, accommodating diverse downstream requirements.
  • Flexible Editing: It allows for easy editings of generated 3D assets, such as generating variants of the same object or local editing of the 3D asset.

⏩ Updates

03/25/2025 - Release training code. - Release TRELLIS-text models and asset variants generation. - Examples are provided as example_text.py and example_variant.py. - Gradio demo is provided as app_text.py. - Note: It is always recommended to do text to 3D generation by first generating images using text-to-image models and then using TRELLIS-image models for 3D generation. Text-conditioned models are less creative and detailed due to data limitations.

12/26/2024 - Release TRELLIS-500K dataset and toolkits for data preparation.

12/18/2024 - Implementation of multi-image conditioning for TRELLIS-image model. (#7). This is based on tuning-free algorithm without training a specialized model, so it may not give the best results for all input images. - Add Gaussian export in app.py and example.py. (#40)

📦 Installation

Prerequisites

  • System: The code is currently tested only on Linux. For windows setup, you may refer to #3 (not fully tested).
  • Hardware: An NVIDIA GPU with at least 16GB of memory is necessary. The code has been verified on NVIDIA A100 and A6000 GPUs.
  • Software:
  • The CUDA Toolkit is needed to compile certain submodules. The code has been tested with CUDA versions 11.8 and 12.2.
  • Conda is recommended for managing dependencies.
  • Python version 3.8 or higher is required.

Installation Steps

  1. Clone the repo: sh git clone --recurse-submodules https://github.com/microsoft/TRELLIS.git cd TRELLIS

  2. Install the dependencies:

    Before running the following command there are somethings to note: - By adding --new-env, a new conda environment named trellis will be created. If you want to use an existing conda environment, please remove this flag. - By default the trellis environment will use pytorch 2.4.0 with CUDA 11.8. If you want to use a different version of CUDA (e.g., if you have CUDA Toolkit 12.2 installed and do not want to install another 11.8 version for submodule compilation), you can remove the --new-env flag and manually install the required dependencies. Refer to PyTorch for the installation command. - If you have multiple CUDA Toolkit versions installed, PATH should be set to the correct version before running the command. For example, if you have CUDA Toolkit 11.8 and 12.2 installed, you should run export PATH=/usr/local/cuda-11.8/bin:$PATH before running the command. - By default, the code uses the flash-attn backend for attention. For GPUs do not support flash-attn (e.g., NVIDIA V100), you can remove the --flash-attn flag to install xformers only and set the ATTN_BACKEND environment variable to xformers before running the code. See the Minimal Example for more details. - The installation may take a while due to the large number of dependencies. Please be patient. If you encounter any issues, you can try to install the dependencies one by one, specifying one flag at a time. - If you encounter any issues during the installation, feel free to open an issue or contact us.

    Create a new conda environment named trellis and install the dependencies: sh . ./setup.sh --new-env --basic --xformers --flash-attn --diffoctreerast --spconv --mipgaussian --kaolin --nvdiffrast The detailed usage of setup.sh can be found by running . ./setup.sh --help. sh Usage: setup.sh [OPTIONS] Options: -h, --help Display this help message --new-env Create a new conda environment --basic Install basic dependencies --train Install training dependencies --xformers Install xformers --flash-attn Install flash-attn --diffoctreerast Install diffoctreerast --spconv Install spconv --mipgaussian Install mip-splatting --kaolin Install kaolin --nvdiffrast Install nvdiffrast --demo Install all dependencies for demo

🤖 Pretrained Models

We provide the following pretrained models:

Model Description #Params Download
TRELLIS-image-large Large image-to-3D model 1.2B Download
TRELLIS-text-base Base text-to-3D model 342M Download
TRELLIS-text-large Large text-to-3D model 1.1B Download
TRELLIS-text-xlarge Extra-large text-to-3D model 2.0B Download

Note: It is always recommended to use the image conditioned version of the models for better performance.

Note: All VAEs are included in TRELLIS-image-large model repo.

The models are hosted on Hugging Face. You can directly load the models with their repository names in the code:

TrellisImageTo3DPipeline.from_pretrained("microsoft/TRELLIS-image-large")

If you prefer loading the model from local, you can download the model files from the links above and load the model with the folder path (folder structure should be maintained):

TrellisImageTo3DPipeline.from_pretrained("/path/to/TRELLIS-image-large")

💡 Usage

Minimal Example

Here is an example of how to use the pretrained models for 3D asset generation.

import os
# os.environ['ATTN_BACKEND'] = 'xformers'   # Can be 'flash-attn' or 'xformers', default is 'flash-attn'
os.environ['SPCONV_ALGO'] = 'native'        # Can be 'native' or 'auto', default is 'auto'.
                                            # 'auto' is faster but will do benchmarking at the beginning.
                                            # Recommended to set to 'native' if run only once.

import imageio
from PIL import Image
from trellis.pipelines import TrellisImageTo3DPipeline
from trellis.utils import render_utils, postprocessing_utils

# Load a pipeline from a model folder or a Hugging Face model hub.
pipeline = TrellisImageTo3DPipeline.from_pretrained("microsoft/TRELLIS-image-large")
pipeline.cuda()

# Load an image
image = Image.open("assets/example_image/T.png")

# Run the pipeline
outputs = pipeline.run(
    image,
    seed=1,
    # Optional parameters
    # sparse_structure_sampler_params={
    #     "steps": 12,
    #     "cfg_strength": 7.5,
    # },
    # slat_sampler_params={
    #     "steps": 12,
    #     "cfg_strength": 3,
    # },
)
# outputs is a dictionary containing generated 3D assets in different formats:
# - outputs['gaussian']: a list of 3D Gaussians
# - outputs['radiance_field']: a list of radiance fields
# - outputs['mesh']: a list of meshes

# Render the outputs
video = render_utils.render_video(outputs['gaussian'][0])['color']
imageio.mimsave("sample_gs.mp4", video, fps=30)
video = render_utils.render_video(outputs['radiance_field'][0])['color']
imageio.mimsave("sample_rf.mp4", video, fps=30)
video = render_utils.render_video(outputs['mesh'][0])['normal']
imageio.mimsave("sample_mesh.mp4", video, fps=30)

# GLB files can be extracted from the outputs
glb = postprocessing_utils.to_glb(
    outputs['gaussian'][0],
    outputs['mesh'][0],
    # Optional parameters
    simplify=0.95,          # Ratio of triangles to remove in the simplification process
    texture_size=1024,      # Size of the texture used for the GLB
)
glb.export("sample.glb")

# Save Gaussians as PLY files
outputs['gaussian'][0].save_ply("sample.ply")

After running the code, you will get the following files: - sample_gs.mp4: a video showing the 3D Gaussian representation - sample_rf.mp4: a video showing the Radiance Field representation - sample_mesh.mp4: a video showing the mesh representation - sample.glb: a GLB file containing the extracted textured mesh - sample.ply: a PLY file containing the 3D Gaussian representation

Web Demo

app.py provides a simple web demo for 3D asset generation. Since this demo is based on Gradio, additional dependencies are required:

. ./setup.sh --demo

After installing the dependencies, you can run the demo with the following command:

python app.py

Then, you can access the demo at the address shown in the terminal.

📚 Dataset

We provide TRELLIS-500K, a large-scale dataset containing 500K 3D assets curated from Objaverse(XL), ABO, 3D-FUTURE, HSSD, and Toys4k, filtered based on aesthetic scores. Please refer to the dataset README for more details.

🏋️‍♂️ Training

TRELLIS’s training framework is organized to provide a flexible and modular approach to building and fine-tuning large-scale 3D generation models. The training code is centered around train.py and is structured into several directories to clearly separate dataset handling, model components, training logic, and visualization utilities.

Code Structure

  • train.py: Main entry point for training.
  • trellis/datasets: Dataset loading and preprocessing.
  • trellis/models: Different models and their components.
  • trellis/modules: Custom modules for various models.
  • trellis/pipelines: Inference pipelines for different models.
  • trellis/renderers: Renderers for different 3D representations.
  • trellis/representations: Different 3D representations.
  • trellis/trainers: Training logic for different models.
  • trellis/utils: Utility functions for training and visualization.

Training Setup

  1. Prepare the Environment:
  2. Ensure all training dependencies are installed.
  3. Use a Linux system with an NVIDIA GPU (The models are trained on NVIDIA A100 GPUs).
  4. For distributed training, verify that your nodes can communicate through the designated master address and port.

  5. Dataset Preparation:

  6. Organize your dataset similar to TRELLIS-500K. Specify your dataset path using the --data_dir argument when launching training.

  7. Configuration Files:

  8. Training hyperparameters and model architectures are defined in configuration files under the configs/ directory.
  9. Example configuration files include:
Config Pretained Model Description
vae/ss_vae_conv3d_16l8_fp16.json [Encoder](https://huggingface.co/microsoft/TRELL

Core symbols most depended-on inside this repo

cuda
called by 101
trellis/pipelines/base.py
float
called by 71
trellis/modules/sparse/basic.py
reshape
called by 70
trellis/modules/sparse/basic.py
cpu
called by 57
trellis/pipelines/base.py
replace
called by 52
trellis/modules/sparse/basic.py
detach
called by 30
trellis/modules/sparse/basic.py
load
called by 30
trellis/trainers/base.py
to
called by 27
trellis/pipelines/base.py

Shape

Method 453
Function 207
Class 116

Languages

Python100%

Modules by API surface

trellis/modules/sparse/basic.py41 symbols
trellis/utils/elastic_utils.py29 symbols
trellis/models/sparse_structure_vae.py22 symbols
trellis/representations/octree/octree_dfs.py20 symbols
trellis/trainers/base.py19 symbols
trellis/representations/gaussian/gaussian_model.py18 symbols
dataset_toolkits/blender_script/render.py17 symbols
trellis/trainers/flow_matching/flow_matching.py15 symbols
trellis/modules/transformer/blocks.py15 symbols
trellis/datasets/components.py15 symbols
trellis/utils/general_utils.py14 symbols
trellis/pipelines/trellis_image_to_3d.py14 symbols

For agents

$ claude mcp add TRELLIS \
  -- python -m otcore.mcp_server <graph>

⬇ download graph artifact