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Function tick

docs/app/js/sanddance-app.js:136432–136449  ·  view source on GitHub ↗
(iterations)

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136430 }
136431 }
136432 function tick(iterations) {
136433 var i, n = nodes.length, node;
136434 if (iterations === undefined) iterations = 1;
136435 for(var k = 0; k < iterations; ++k){
136436 alpha += (alphaTarget - alpha) * alphaDecay;
136437 forces.forEach(function(force) {
136438 force(alpha);
136439 });
136440 for(i = 0; i < n; ++i){
136441 node = nodes[i];
136442 if (node.fx == null) node.x += node.vx *= velocityDecay;
136443 else node.x = node.fx, node.vx = 0;
136444 if (node.fy == null) node.y += node.vy *= velocityDecay;
136445 else node.y = node.fy, node.vy = 0;
136446 }
136447 }
136448 return simulation;
136449 }
136450 function initializeNodes() {
136451 for(var i = 0, n = nodes.length, node; i < n; ++i){
136452 node = nodes[i], node.index = i;

Callers 1

stepFunction · 0.70

Calls 3

forceFunction · 0.70
callbackFunction · 0.70
forEachMethod · 0.45

Tested by

no test coverage detected