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README

Fantasy map generator

This is code for generating fantasy maps, using the algorithm behind @unchartedatlas. For more details, see these notes.

Dependencies

This code depends on the following:

Support, licensing, ongoing development

This project is, from my perspective, finished.

The code is available under the MIT license, so you can fork it, improve it, learn from it, build upon it. However, I have no interest in maintaining it as an ongoing open source project, nor in providing support for it. Pull requests will be either ignored or closed.

If you do make something interesting with this code, please do still let me know! I'm sorry that I can't provide any support, but I am still genuinely interested in seeing creative applications of the code.

Core symbols most depended-on inside this repo

zero
called by 12
terrain.js
neighbours
called by 9
terrain.js
isnearedge
called by 8
terrain.js
runif
called by 7
terrain.js
drawPaths
called by 6
terrain.js
rnorm
called by 4
terrain.js
downhill
called by 4
terrain.js
getFlux
called by 4
terrain.js

Shape

Function 62

Languages

TypeScript100%

Modules by API surface

terrain.js62 symbols

Used by 1 indexed graphs manifest dependencies, hub-wide

For agents

$ claude mcp add terrain \
  -- python -m otcore.mcp_server <graph>

⬇ download graph artifact