* set/change the current projection matrix (GPU renderers only — * the Canvas renderer applies projection via the 2D context's transform stack). * @param {Matrix3d} matrix
(matrix)
| 763 | * @param {Matrix3d} matrix |
| 764 | */ |
| 765 | setProjection(matrix) { |
| 766 | this.projectionMatrix.copy(matrix); |
| 767 | } |
| 768 | |
| 769 | /** |
| 770 | * stroke the given shape |