* A mask limits rendering elements to the shape and position of the given mask object. * So, if the renderable is larger than the mask, only the intersecting part of the renderable will be visible. * Mask are not preserved through renderer context save and restore. * @param {Rect|RoundRect|Pol
()
| 1023 | * @param {boolean} [invert=false] - either the given shape should define what is visible (default) or the opposite |
| 1024 | */ |
| 1025 | setMask() {} |
| 1026 | |
| 1027 | /** |
| 1028 | * disable (remove) the rendering mask set through setMask. |
no outgoing calls