* update timers * @ignore
()
| 278 | * @ignore |
| 279 | */ |
| 280 | updateTimers() { |
| 281 | for (const timer of this.timers) { |
| 282 | if (!(timer.pauseable && state.isPaused())) { |
| 283 | timer.elapsed += this.delta; |
| 284 | } |
| 285 | if (timer.elapsed >= timer.delay) { |
| 286 | timer.fn(...timer.args); |
| 287 | |
| 288 | if (timer.repeat) { |
| 289 | timer.elapsed -= timer.delay; |
| 290 | } else { |
| 291 | this.clearTimer(timer.timerId); |
| 292 | } |
| 293 | } |
| 294 | } |
| 295 | } |
| 296 | } |
| 297 | |
| 298 | const timer = new Timer(); |