* Fire the trigger when an entity first enters the trigger zone. * Using `onCollisionStart` rather than `onCollision` so the event * runs exactly once per entry — under the legacy alias this would * fire every frame the entity was inside the trigger.
()
| 238 | * fire every frame the entity was inside the trigger. |
| 239 | */ |
| 240 | onCollisionStart() { |
| 241 | if (this.name === "Trigger") { |
| 242 | this.triggerEvent(); |
| 243 | } |
| 244 | } |
| 245 | } |
no test coverage detected