* current frame information (name / index / texture offset & size / trim). * @type {object}
()
| 318 | * @type {object} |
| 319 | */ |
| 320 | get current() { |
| 321 | return this._frameAnim.current; |
| 322 | } |
| 323 | |
| 324 | /** |
| 325 | * elapsed time within the current animation frame, in milliseconds. |
no outgoing calls