* multiply the renderable currentTransform with the given matrix * @see Renderable#currentTransform * @param {Matrix2d|Matrix3d} m - the transformation matrix * @returns {Renderable} Reference to this object for method chaining
(m)
| 627 | * @returns {Renderable} Reference to this object for method chaining |
| 628 | */ |
| 629 | transform(m) { |
| 630 | this.currentTransform.multiply(m); |
| 631 | this.updateBounds(); |
| 632 | this.isDirty = true; |
| 633 | return this; |
| 634 | } |
| 635 | |
| 636 | /** |
| 637 | * return the angle to the specified target |
no test coverage detected