* @param {number} x - the x coordinates of the drop target * @param {number} y - the y coordinates of the drop target * @param {number} width - drop target width * @param {number} height - drop target height
(x, y, width, height)
| 18 | * @param {number} height - drop target height |
| 19 | */ |
| 20 | constructor(x, y, width, height) { |
| 21 | super(x, y, width, height); |
| 22 | |
| 23 | this.isKinematic = false; |
| 24 | |
| 25 | /** |
| 26 | * constant for the overlaps method |
| 27 | * @constant |
| 28 | * @type {string} |
| 29 | * @name CHECKMETHOD_OVERLAP |
| 30 | */ |
| 31 | this.CHECKMETHOD_OVERLAP = "overlaps"; |
| 32 | |
| 33 | /** |
| 34 | * constant for the contains method |
| 35 | * @constant |
| 36 | * @type {string} |
| 37 | * @name CHECKMETHOD_CONTAINS |
| 38 | */ |
| 39 | this.CHECKMETHOD_CONTAINS = "contains"; |
| 40 | |
| 41 | /** |
| 42 | * the checkmethod we want to use |
| 43 | * @constant |
| 44 | * @type {string} |
| 45 | * @name checkMethod |
| 46 | * @default "CHECKMETHOD_OVERLAP" |
| 47 | */ |
| 48 | this.checkMethod = this.CHECKMETHOD_OVERLAP; |
| 49 | |
| 50 | this.removeDragEndListener = on(DRAGEND, this.checkOnMe, this); |
| 51 | } |
| 52 | |
| 53 | /** |
| 54 | * Sets the collision method which is going to be used to check a valid drop |