* Gets called when the user drags this entity around * @param {object} e - the pointer event
(e)
| 90 | * @param {object} e - the pointer event |
| 91 | */ |
| 92 | dragMove(e) { |
| 93 | if (this.dragging === true) { |
| 94 | this.pos.set(e.gameX, e.gameY, this.pos.z); |
| 95 | this.pos.sub(this.grabOffset); |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | /** |
| 100 | * Gets called when the user stops dragging the entity |
no test coverage detected