* draw this color layer (automatically called by melonJS) * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance * @param {Camera2d} [viewport] - the viewport to (re)draw
(renderer, viewport)
| 47 | * @param {Camera2d} [viewport] - the viewport to (re)draw |
| 48 | */ |
| 49 | draw(renderer, viewport) { |
| 50 | renderer.save(); |
| 51 | renderer.clipRect(0, 0, viewport.width, viewport.height); |
| 52 | renderer.clearColor(this.color); |
| 53 | renderer.restore(); |
| 54 | } |
| 55 | |
| 56 | /** |
| 57 | * Destroy function |
nothing calls this directly
no test coverage detected