* Toggle static (fixed-position, infinite-mass) state. Static bodies * still participate in collisions; they just don't integrate.
(isStatic?: boolean)
| 142 | * still participate in collisions; they just don't integrate. |
| 143 | */ |
| 144 | setStatic(isStatic?: boolean): void; |
| 145 | /** |
| 146 | * Set the bit mask of collision types this body collides with. |
| 147 | * @see collision.types |
no outgoing calls
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