* Set the bit mask of collision types this body collides with. * @see collision.types
(mask: number)
| 147 | * @see collision.types |
| 148 | */ |
| 149 | setCollisionMask(mask: number): void; |
| 150 | /** Set the collision category bit for this body. */ |
| 151 | setCollisionType?(type: number): void; |
| 152 | /** Toggle sensor mode (fires collision events without push-out). */ |
no outgoing calls