Replace the body's collision geometry without re-creating the body.
(renderable: Renderable, shapes: BodyShape[])
| 480 | |
| 481 | /** Replace the body's collision geometry without re-creating the body. */ |
| 482 | updateShape?(renderable: Renderable, shapes: BodyShape[]): void; |
| 483 | |
| 484 | /** |
| 485 | * Portable velocity / force / position API. Every adapter implements |
no outgoing calls
no test coverage detected